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Story

There are five supervillain prisons, each one holding certain types of villains.

The Vault- Mostly for tech-based villains. Location: The Rocky Mountains

The Cube- For radioactive villains. Location: The Nevada desert

Rykers Island- For Supervillains and regular prisoners. Location: Outside of New York City

The MRD Facility- For mutants. Location: Upstate New York

The Big House- For any other kind of villains. Location: The S.H.I.E.L.D. helicarrier

There has been a massive jailbreak at each one of the prisons, people's safety is at stake, so it's up to you, as heroes, to put these villains back where they belong!


Vault Prisoners

Baron Zemo

Baron Zemo

  • Name: Baron Zemo
  • Nicknames: "Zemo"; "Sock-face".
  • Identity: Helmut Zemo
  • Class: No powers
  • Abilities: Above human average strength, agility, reflexes, stamina, and durability; expert swordsman and hand to hand combatant.
  • Weapons/tools: Adamantium sword
  • Alliance: The Masters of Evil (leader)






Blizzard

Blizzard

  • Name: Blizzard
  • Class: No powers
  • Weapons/tools: Ice projecting shooters on fingers.







Crimson Dynamo

Crimson Dynamo

  • Name: Crimson Dynamo
  • Identity: Anton Vanko
  • Class: No powers
  • Weapons/tools: Armored suit that gives him super strength (75 tons); flight; electric blasters; electrical shock when touched Gatling gun contained in his right arm; missiles; 'fusioncaster' chest beam.
  • Alliance: The Masters of Evil







Doctor Octopus

Doctor Octopus

  • Name: Doctor Octopus
  • Nicknames: "Doc Ock"; "Octopus"; "Ock".
  • Identity: Otto Octavius
  • Class: Mutated
  • Powers: Telepathic control over his tentacles.
  • Abilities: Scientific genius
  • Weapons/tools: Four highly durable, six foot long tentacles that can telescope to twenty four feet, each tentacle can lift 8 tons, provided one supports him, and can strike with the force of a jackhammer.
  • Alliance: The Sinister Six (leader)







Grim Reaper

Grim Reaper

  • Name: Grim Reaper
  • Identity: Eric Williams
  • Class: No powers
  • Abilities: Above human average strength, agility, reflexes and durability.
  • Weapons/tools: Hand-scythe with a built in energy blaster on the top.






Melter

Melter

  • Name: Melter
  • Class: No powers
  • Weapons/tools: A melting ray that can shoot out of either his fingertips, or his belt harness, that liquefies wood, stone, iron, or steel. The ray has to be set to either wood, iron, steel, or stone melting setting to be used on that object. The ray can shoot up to 300 yards, and can operate for several hours until it's batteries fail.







M.O.D.O.C.

M.O.D.O.C.

  • Name: M.O.D.O.C.
  • Class: Mutated
  • Powers: Telekinetic energy blasts
  • Abilities: Super intelligence







Shocker

Shocker

  • Name: Shocker
  • Nicknames: "Shocky"; "Quilty"; "Quiltman".
  • Identity: Herman Schultz
  • Class: No powers
  • Weapons/tools: Vibro-shock units that can release a powerful air pressured shockwave. The units have five levels of intensity, with level 1 being enough to knock someone down, and level five enough to destroy a small building.
  • Alliance: The Masters of Evil






Vulture

Vulture

  • Name: Vulture
  • Nicknames: "Beaky"; "Vulch".
  • Identity: Adrian Toomes
  • Class: No powers
  • Powers (via suit): Flight.
  • Abilities: Inventive genius
  • Weapons/tools: Bladed feathers; talons on his hands and feet.
  • Alliance: The Sinister Six






Whiplash

Whiplash

  • Name: Whiplash
  • Class: No powers
  • Weapons/tools: Two, twenty five foot electrically charged whips that extend from his wrists. The whips are string enough the slice through a metal staircase, and can deflect bullets if spun in a circle.
  • Paraphernalia: Infrared contact lenses, that allow him to see in the dark, and detect thermo graphic images through solid objects; armor.





Cube Prisoners

Abomination

Abomination

  • Name: Abomination
  • Nickname: "Fishead"
  • Identity: Emil Blonsky
  • Class: Mutated
  • Powers: Super strength (100 tons), stamina, and durability.
  • Alliance: The Masters of Evil






Absorbing Man

Absorbing Man

  • Name: Absorbing Man
  • Identity: Carl Creel
  • Class: Mutated
  • Powers: Matter absorption.
  • Weapons: Ball and chain that turns into the same element that he's in.
  • Alliance: The Masters of Evil






The U-Foes

The U-foes, from left to right: X-ray, Vapor, and Vector.

Ironclad

Ironclad

  • Name: The U-Foes
  • Members: Vector, X-ray, Vapor, and Ironclad.
  • Class: Mutated
  • Powers: Vector- Telekinetic repelling. X-Ray- Radiation energy projection. Vapor- Can transform her body into any natural gas; flight. Ironclad- Super strength (85 tons); armored skin that can resist high impact forces and temperatures of -75 degrees to 800 degrees Fahrenheit; control of his own density.










The Wrecking Crew

The Wrecking Crew, from left to right, Piledriver, Bulldozer, Wrecker, Thunderball.

  • Name: The Wrecking crew
  • Members: Wrecker, Bulldozer, Piledriver, Thunderball.
  • Class: Mutated
  • Powers: Wrecker- Super strength (10 tons); resistance to most physical injuries. Bulldozer- Super strength (10 tons), durability, and speed (60 mph). Piledriver- Super strength (10 tons) and durability. Thunderball- Super strength (10 tons), and durability.
  • Weapons: Wrecker- Highly durable crowbar. Bulldozer- Armored helmet, neck and shoulder protection. Thunderball- A highly durable ball and chain.



Rykers Prisoners

Carnage

Carnage

  • Name: Carnage
  • Identity: Cletus Kasady
  • Class: Mutated
  • Powers: Super strength (50 tons), agility, reflexes, and high impact force proof durability; body part reshaping; wallcrawling.
  • Weapons/tools: Webbing







Electro

Electro

  • Name: Electro
  • Nicknames: "Sparky"; "Sparks".
  • Identity: Max Dillon
  • Class: Mutated
  • Powers: Electrical projection, control, and generation (up to 10,000,000 volts).
  • Alliance: The Sinister Six








Green Goblin

Green Goblin

  • Name: Green Goblin
  • Nicknames: "Gobby"; "Gobs"; "Goblin"; "Emerald Elf".
  • Identity: Norman Osborn
  • Class: Mutated
  • Powers: Super strength (10 tons), agility, reflexes, and durability.
  • Abilities: Inventive genius
  • Weapons/tools: Goblin glider; razor bat blades; pumpkin bombs; electric gloves (10,000 volts).







Hammerhead

Hammerhead

  • Name: Hammerhead
  • Class: No Powers
  • Abilities: Skilled hand-to-hand combatant.
  • Weapons: Steel-plated skull.






Kraven

Kraven the Hunter

  • Name: Kraven the Hunter
  • Class: Mutated
  • Abilities: Skilled hand-to-hand combatant.
  • Powers: Super strength (2 tons), agility, reflexes, and durability.






Prowler

Prowler

  • Name: Prowler
  • Class: No powers
  • Abilities: Tae kwon do brown belt.
  • Weapons: Wrist gauntlets that can fire steel darts, gas cannisters that can project compressed air blasts, and magnesium flares, steel claws.
  • Paraphernalia: Glider cape, boots allow him to leap remarkable distances.







Rhino

Rhino

  • Name: Rhino
  • Nicknames: "Rhiny"; "Needle-nose"; "Horn-head".
  • Identity: Unknown
  • Class: Mutated
  • Powers: Super strength (85 tons), stamina, and durability.
  • Weapons/tools: Rhino horn.
  • Paraphernalia: Virtually indestructible armor.
  • Alliance: The Sinister Six







Sandman

Sandman

  • Name: Sandman
  • Nickname: "Sandy".
  • Identity: William Baker
  • Class: Mutated
  • Powers: Sand mimicry; shape-shifting.
  • Alliance: The Sinister Six







Scorpion

Scorpion

  • Name: Scorpion
  • Nicknames: "Scorpy".
  • Identity: Mac Gargan
  • Class: Mutated
  • Powers: Super strength (20 tons), agility, reflexes, and stamina.
  • Weapons/tools: Bulletproof armored suit; electro-mechanical, bladed scorpion tail that can shoot acid; pincers.
  • Alliance: The Masters of Evil







Venom

Venom

  • Name: Venom
  • Nickname: "Smiley"
  • Identity: Eddie Brock
  • Class: Mutated
  • Powers: Super strength (30 tons), agility, reflexes, and high impact force proof durability; wallcrawling; camouflage.
  • Weapons/tools: Webbing



MRD Prisoners

Avalanche

Avalanche

  • Name: Avalanche
  • Class: Mutant
  • Powers: Seismic wave generation.







Blob

Blob

  • Name: Blob
  • Class: Mutant
  • Powers: Super strength (70 tons) and durability; virtually immovable.







Gambit

Gambit

  • Name: Gambit
  • Nicknames: "Cajun"; "Gumbo".
  • Identity: Remy LeBeau
  • Class: Mutant
  • Powers: Kinetic energy control.
  • Abilities: Expert card thrower and fighter.
  • Weapons/tools: Telescoping bo-staff; several packs of playing cards.
  • Alliance: The Acolytes







Juggernaut

Juggernaut

  • Name: Juggernaut
  • Nickname: "Jughead"
  • Identity: Cain Marko
  • Class: Mutant
  • Powers: Super strength (100 tons) near invulnerability.
  • Paraphernalia: Virtually indestructible armor.
  • Alliance: The Acolytes






Mellancamp

Mellencamp

  • Name: Mellencamp
  • Class: Mutant
  • Powers: Super strength (5 tons); super-dense, bullet-proof skin; enhanced senses.







Pyro

Pyro

  • Name: Pyro
  • Identity: St. John Allerdyce
  • Class: Mutant
  • Powers: Fire control.
  • Weapons/tools: Swag with two flame throwers attached.
  • Alliance: The Acolytes








Quicksilver

Quicksilver

  • Name: Quicksilver
  • Identity: Pietro Maximoff
  • Class: Mutant
  • Powers: Super speed (top speed 770 mph).
  • Alliance: The Acolytes







Sabretooth

Sabretooth

  • Name: Sabretooth
  • Identity: Victor Creed
  • Class: Mutant
  • Powers: Regenerative healing factor; super strength (5 tons), agility, reflexes, and stamina; enhanced senses; fangs and retractable claws.
  • Abilities: Expert hand to hand combatant.
  • Alliance: The Acolytes







Senyaka

Senyaka

  • Name: Senyaka
  • Class: Mutant
  • Powers: Life force draining upon skin contact.
  • Weapons: Mentally controlled bio-electric whips that are charged by the life force he drains from others.







Toad

Toad

  • Name: Toad
  • Class: Mutant
  • Powers: Superhuman leaping, agility, and reflexes; night vision; prehensile tongue; resin on his hands and feet that allow him to stick to walls; sticky saliva.



Big House Prisoners

Bullseye

Bullseye

  • Name: Bullseye
  • Identity: Lester
  • Class: No powers
  • Abilities: Can hurl any object with uncanny accuracy; expert hand to hand combatant.
  • Weapons/tools: Anything he can get his hands on, but mostly he uses playing cards or shuriken.







Cobra

Cobra

  • Name: Cobra
  • Class: Mutated
  • Powers: Super contortionist
  • Weapons/tools: Cobra bite missiles that contain cobra venom.








Grey Gargoyle

Grey Gargoyle

  • Name: Grey Gargoyle
  • Class: Mutated
  • Powers: Ability to turn people and objects to stone with a touch of his right hand; super strength (11 tons), and durability due to his rock form; limited flight.








Griffin

Griffin

  • Name: Griffin
  • Class: Mutated
  • Powers: Super strength (90 tons), durability, agility and reflexes; flight via wings.
  • Weapons: Claws and teeth.





Super Apes

Super Apes. From top to bottom: Miklho, Peotor, and Igor.

Red Ghost

Red Ghost

  • Name: Red Ghost and the Super Apes
  • Members: Red Ghost, Igor, Peotor, Miklho.
  • Class: Mutated
  • Powers: Red Ghost- Phasing. Igor- Shapeshifting. Peotor- Magnetic control. Miklho- Super strength (85 tons) and durability. All apes have enhanced intelligent.


















Tiger Shark

Tiger Shark

  • Name: Tiger Shark
  • Class: Mutated
  • Powers: Super strength (50 tons out of water, 75 in.), agility, reflexes, and durability; super swimming speed.







Whirlwind

Whirlwind

  • Name: Whirlwind
  • Class: Mutant
  • Powers: He can rotate his body at superhuman speeds, thus creating a small tornado around himself.
  • Weapons: Buzz saw blades attached to his wrists, that he can project at great speeds, provided he has enough momentum.


Heroes

There are ten spots open for heroes.

1. Bluestripe as Wolverine.

2. Rawfan as Wildfire

3. Silver as Guardian

4. Ming as Snowstorm

5. Boukrz as Captain America

6. Doogy as The King

7. Doogy as Iron Man

8. Doogy as Hawkeye

9. Doogy as Black Panther

10. Doogy as Spider-man

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